Skip to content
View in the app

A better way to browse. Learn more.

WinCert.net Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

NIM

Administrator
  • Joined

  • Last visited

Everything posted by NIM

  1. This patch brings the version number to 1.1. This patch can be applied against English, French, German, Italian and Spanish versions of UT3. Please let me know if you have any questions. Mirrors: Worthplaying: http://www.worthplaying.com/article.php?sid=48228 UT Fun: http://ut-fun.de/download.php?view.140 Beyond Unreal: http://download.beyondunreal.com/fil...ut3/patch1.exe Unreal IE: ftp://ftp.unreal.ie/unreal.ie/ut3/pa...ut3_patch1.exe NGI Gaming: http://gaming.ngi.it/download-4980-u...t-patch-1.html AusGamers: http://www.ausgamers.com/files/details/html/32491 UT-X: http://www.ut-x.net/component/option...179/Itemid,62/ The final patch changelist is: Gameplay: - Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues. - Fixed feigning death into/through ForcedDirVolumes. - Fixed grenade effects in water. - Increased hellbender rear turret damage. - Reduced Goliath machine gun spread, plus slight damage increase. - Fixed warfare scoring for locking down a prime node not called "prime node". - Slightly increased momentum taken for damage by mantas and vipers. - Flak, Rocket, and Shock do slightly more damage to manta and viper. - Made sure Hellfire SPMA cannon can't fire through walls. - Increased incoming SPMA fire sound radius. - Fixed impact jumping with hoverboard. - Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible - Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. - Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server. - Disabled attenuation/spatialization on mission briefing sounds. AI: - Improved bot AI with darkwalker. - Tweaked bot voice message frequencies. - Bot aiming tweaks. - Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle. - Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle. Demo playback: - Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. - Demos can now be paused. - By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change. - Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name - Added a "Delete Demo" button to the demo playback menu. - Demo playback now properly handles rotation when viewing a Pawn in first person. - Fixed looking around while spectating a vehicle. - Fixed demo playback not working if the PlayerController didn't get recorded into the first frame Server Browser: - Implemented History tab page in server browser, with ability to "lock" favorites on that page. - Implemented a Favorites tab page in the server browser. - Added 'Join as spectator' feature. - Server browser uses smaller font to display more servers. - Fixed custom mutators not appearing in server browser. - Fixed custom gametypes not displayed in server browser's window. - Fixed server browser's listed MaxPlayers being incorrect. - Added filter option for dedicated servers. - Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. - Fixed incorrect mutators appearing in server browser details if client & server are not using the same language User Interface: - Can now save settings/progress even if have never created a profile. - Added ping and connect time to scoreboard. - Removed annoying confirmation menu when starting a game. - Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). - Added a Messages tab to the mid game menu. - Friends messages now saved until explicitly deleted. - Finer control over mouse sensitivity, using an edit box instead of a slider. - Added framerate smoothing and FOV options to the advanced video menu. - Increased max players/bots in menus to 32. - Fixed auto switching to vote menu at end of match. - Improved mid game menu performance (don't render world behind it). - Added version number to main menu. - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks). - Fixed up the GDF project for Vista HUD: - Added the killer weapon to victim messages. - Fixed flag and orb scaling in minimap at high resolutions. - Fixed node teleporter not showing "You can't teleport with orb" message on clients. - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. - Still draw the clock on the scoreboard after the game is over. - Fixed Duel HUD issues. Networking: - Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT. - Fixed "open" console command when connecting to Internet servers - Fixed team scores very rarely not updating for a client. - Fixed bot faction option when running a listen server. - Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default. - Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling. - Bullseye stats are now properly recorded. - Fixed clients not travelling to downloaded maps correctly. - Fixed the client and server getting into a loop sending each other close messages in some situations. - Quick match incorporates player rating into search decision. - Fixed issue where Vista clients would not receive all servers from a server browser search. - Applied proper fix to suppressing voice on dedicated servers. - Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions. - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading) - Fixed losing your custom character mesh after changing teams during a match. - Implemented DUEL match stat reporting for gamespy ladder. - Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state - Added "BecomeActive" exec to switch from spectator to player Server Administration: - Dedicated servers do not require CD keys. - Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\ - Added QueryPort configuration and command line option. - Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change. - Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command. - Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser. - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others - Updated AdminPlayerList to show the PlayerID of the players on the server. - Updated Kick/Ban to allow for using either the player name or the id - Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server - Fixed IP addresses being reported in host byte order instead of network byte order - Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower. Map Specific - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs. - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section. - Fixed some VCTF-Suspense pathing issues. - Fixed issues with circular lift on DM-Deimos. - Fixed translucent mesh sorting issues in DM-Gateway. - Improved bot AI with Leviathan in Torlan. Campaign/Co-op: - Fixed a bug that could cause too many bots to be added to co-op matches in some cases. - Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level - Fixed extra copy of a character when a human player leaves a co-op game at the right time. - Changed network loss during single player to result in player signed in locally. Modding: - Improved support for creating PS3 mods. - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array. - Fixed custom gametype midgame menus not being used correctly. - Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work. - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.
  2. Did you mess with the system files (customization)? Apparently that's a problem that could be caused by AV software. It's recommended to uninstall the AV software to run upgrade advisor, 'cause not all AV software is really disabled when you disable it.. It could also be an internet connection issue. Microsoft is collecting information about VUA results and no connection to internet could also break the advisor process. BTW, do you maybe use SoundTaxi application?
  3. Try to download it again.. http://www.microsoft.com/windows/products/...adeadvisor.mspx Also, check if you can find something in the log.
  4. Your Anti-Virus or Firewall software could prevent Upgrade Advisor to scan your PC. Try to disable AV and Firewall while scanning..
  5. NIM replied to pan3o's topic in Introduction
    What did you hear about us, please share :icon_cool: Welcome to the forums..
  6. Which e-mail address did you use for the registration and what seems to be the problem?
  7. I was using it before, when I was on XP, it's really good application..
  8. rado354(58), sheridan(33), hessam(20) Happy Birthday guys.. These are the three amigos born on 1.1.xxxx :thumbsup_anim:
  9. NIM replied to Xikaiden's topic in Introduction
    Welcome to the forums mate..
  10. NIM replied to NIM's topic in General Discussion
    Seems that the possible new server has better ping for all of us. Now, I should find out what hardware is on that machine.. :sweatingbullets:
  11. Hi

    NIM replied to chaoswing's topic in Introduction
    Hi, welcome to the forum mate.. :icon_cool:
  12. Happy New Year to all our members and guests!
  13. NIM posted a topic in General Discussion
    Hi guys, I need a favor from you all who'll read this topic. We have to test ping response times on two servers and I need your help on this. So here's what you should do.. Open a command prompt (Start-->Run-->CMD+Enter) Type ping 208.73.33.194, write down this info: Minimum = xx ms, Maximum = xx ms, Average = xx ms Repeat the action for the second address Type ping 74.52.38.226, write down this info: Minimum = xx ms, Maximum = xx ms, Average = xx ms Check and paste your results here. If anyone wants to know, we're testing the new server. This is the first step and better ping will not guarantee us faster access, it depends on the server hardware too. That's something will test out later on.. Thank you all. Server 208.73.33.194 Server 74.52.38.226
  14. Happy birthday to 0d14r3(44), Sage(61). Have a great double celebration today guys! :thumbsup_anim:
  15. NIM replied to NIM's topic in Hardware Field
    :thumbsup:
  16. NIM replied to NIM's topic in Hardware Field
    No worries mate, just check how cygnus did it. When you upload picture on imageshack, you'll get several links you can use. One of them is "hotlink for the forums", which you can copy and paste here..
  17. NIM replied to NIM's topic in Hardware Field
    @LZR, please use thumbnails mate.. Thx
  18. The problem is that I'm downloading from private sites and from public sites... I'm open for any testing on this issue :icon_cool: My current download speed is 8Mbit and upload 512Kb
  19. It seems that the problem was in TCP/IP connection limit that was limiting the half-open connections of the system.. I've limited maximum number of connections in uTorrent cliecnt and now it seems OK. Here's the fix for tcpip.sys file if limiting max number of connections won't help.. http://www.wincert.net/forum/index.php?showtopic=2376 This is what I did with uTorrent: Global maximum number of connections was set to 200, and I've changed it to 100. Maximum number of connected peers per torrent was set to 60, and I've changed it to 30.
  20. Windows XP with Service Pack 2 and Windows Vista have both a TCP/IP connection limit that limits the half-open connections of the system. If that limit is reached a new entry in the Event Viewer is created stating “EventID 4226: TCP/IP has reached the security limit imposed on the number of concurrent TCP connect attempts.”. ( I had a bunch of those logs in the event viewer ) Microsoft probably set this limitation to prevent worms and other malicious scripts from spreading to fast or to limit file sharing. Users will most likely notice that something is wrong when running P2P clients, slow downloads and timeouts are indicators that the limit is set. Slow browsing, no matter which browser do you use, is also possible, like it was in my case.. Thankfully a solution exists that can patch the tcpip.sys file and remove the security limit. To do that you need to download the Vista TCP Patch, open an elevated command prompt with administrator rights and enter the following command. VistaTcpPatch /n X with X being the maximum amount of half-open connections allowed on that system. The computer needs to be restarted afterwards. Some users reported that they needed to execute Vista TCP Patch from the \Windows\System32\ folder to make it work. Windows XP users can download and run the software EventID 4226 Patcher Version 2.23d instead which basically does the same thing but sets the limit to 50 half-open connections. Vista patch: VistaTcpPatch.rar XP Patch: EvID4226Patch223d_en.zip In my case, I didn't patched tcpip.sys file, I've just limited number of connections in my uTorrent client. Global maximum number of connections was set to 200, and I've changed it to 100. Maximum number of connected peers per torrent was set to 60, and I've changed it to 30. This action seems to fix my problem I posted here: http://www.wincert.net/forum/index.php?showtopic=2375
  21. Now it's working fine..I haven't touched or changed anything, I just left my PC for about 1,5 hours and now I tried again. Could my ISP be responsible for this issue..?
  22. I have a strange problem and need you help guys to found what's the cause of this.. I'm using Windows Vista Ultimate x64, IE 7 and Firefox 2.0.0.11 This system was installed 3 weeks ago.. After this period of time I started to experience strange problems with my Internet Access by using Mozilla Firefox or IE7. Here's the situation... -Windows Vista loads, sidebar and windows live messenger and torrent client sends request to my router for internet connection. -Router connects to internet (ISP) -Every application that needs to communicate through internet starts to work properly: Windows Live Messenger (connected and working) uTorrent client (connected and working properly) Sidebar gadgets that require internet connection (Weather Gadget, RSS Feeds, stocks, etc), also working properly. Now here's the trouble.. Microsoft Outlook 2007 checks the mail and it takes much time to do that ( about minute or two) Internet Explorer or Firefox, when opened it takes about 1-3 minutes to open the home page (google.com) Sometimes, this problem happens only after system startup,but after 10 mins everything starts working as it should. Today this problem just won't go away. I opened the browser and tried to open www.wincert.net/forum. The browser status is: Waiting for www.wincert.net and status bar is standing still After 2-3 mins the page opens in a split second.. Everything was working fine after I've installed this system initially, all programs were installed immediately after the Vista install, so I can't say that some software installation could cause this behavior. Any ideas?
  23. Only rapid link is dead, other two links work just fine.. Anyway, I'll attach it in this post so you can download it.. NR_CursorsAIO_Addon_1.9.rar
  24. NIM posted a topic in Funny Lounge
    The Evil Eye - The funniest videos clips are here
  25. NIM replied to cro-man's topic in Software Field
    There's a new version out v2.0. Looks preety good. It's very useful to me on my PC at work.. :thumbsup_anim:

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.